Programme Sparks

99. The Cube

Resources

 

Time 

  • Dependent on your chosen challenges
  30 - 60 minutes.

Programme Spark

Based on the ITV show, split the Section into groups and run each challenge in turn. Each group nominates one player to take part – count how many attempts it takes to complete each challenge and add them together... The team with the lowest core at the end of the evening wins.

On the show, participants are given two lifelines

  1. Trial run (allowing them one try without risk of losing a life, but which does not count if they succeed)
  2. Simplify (making the activity simpler in some way (allowing them longer, reducing height/distance etc) – you may like to consider giving one of these to each Patrol).

Before starting, mark a 4m x 4m square on the ground (chalk/tape works, pioneering poles would be best for some games). 

There are lots of suggestions of challenges in the download at the bottom, but here are some more too:

  • 12 tin cans with gaffa tape around the bottom half, placed in a line along a table. Kids have to invert each of them in a set time, only using one hand. We used empty coke cans and gave them 9 seconds to invert 12.
  • Swingball - a weight on a rope hanging from the ceiling, have to swing it round to the opposite side of the room to knock off a ball on a pole.
  • Walk the beam - piece of wood on its side - walk along the entire length
  • Balancing - balance on something for 20 seconds
  • Cylinder - The player must bounce a ball into a container in the middle of the Cube.
  • Dead Stop - Player must throw a weighted ball onto a raised platform, the ball must come to a complete stop without falling off the edge.
  • Equilibrium - The balance a small ball on a tile whilst making their way across the Cube, touching 4 red squares marked on the floor, and return without dropping the ball.
  • Aperture - Move 20 Balls from a tray to a box with a hole just big enough to take the balls within 30 secs.
  • Construction - Build a vertical column of 10 rods in centre of the Cube. Column must remain standing for 5 secs. We used duplo blocks and got them to build a tower of 14 in 30seconds.
  • Rebound - A table must be placed against a wall. A ball is rolled along the table so it bounces off the wall, and rolls back to stop between two lines.
  • Barrier - Use 2 chairs string between them at knee height, blindfolded player to step over it.

Can you beat The Cube?

Adapting for each Section

 

Badge Links

All sections can take part in this activity by choosing challenges appropriate to their age and ability. 

 

 

Beavers

  • Teamwork Challenge

 

 

 

Cubs

  • Teamwork Challenge
  • Team Leader Challenge

 

Scouts

  • Team Leader Challenge 
  • Teamwork Challenge

 

Explorers

  • Team Building
Can the activity be run through Peer Leadership?   Yes
Can the activity be run by Young Leaders?   Yes

Downloads

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