Programme Sparks

41. Sleep Somewhere Unusual

Resources

 

Time 

  • Indoor or outdoor accommodation
  • Night away equipment
  • Leader with a permit
  • Nights Away Passport (Scouts & Explorers)
  Minimum of 24 hours.

Programme Spark

Spend at least 1 night away with your Section somewhere out of the ordinary. 

Suggestions include:

  • Local landmarks
  • Visitor attractions
  • A cave or cavern underground

Adapting for each Section

 

Badge Links

All Sections can take part in this Spark.

Districts will often organise large scale events for sleeping somewhere unusual, so keep an eye out for announcements of these in your area. 

 

Beavers

  • Nights Away
  • Outdoor Challenge

 

Cubs

  • Nights Away
  • Outdoor Challenge

 

Scouts

  • Nights Away
  • Expedition Challenge
  • Outdoor Challenge

 

Explorers

  • Nights Away

 

Can the activity be run through Peer Leadership?   No
Can the activity be run by Young Leaders?   No

 

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